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Playtesting Thoughts

Welcome to the latest post in our design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Victims & Shades

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: What's in a Name?

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Reintroduction

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Initiative & Action Economy

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Dime Adventures

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Examining the Base Mechanic

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Shadows Over Sol

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Design Goals

Welcome to the second post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Against the Dark Yogi

Welcome to the first of what will hopefully be a weekly series of design posts, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is intended to be a frank discussion of game design, both what works and what doesn't, rather than marketing or that sort of thing....

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