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Age of Ambition: Playtest Update

The Age of Ambition public playtest just got a major update (Playtest 9)! Features of this update include revised social conflict rules, an expanded bestiary, a change to the Luck mechanic and a revised equipment list....

Tab Update: Third Qurter 2019

Welcome to the third Tab Update of 2019! Since the last quarterly update, we've released Dime Adventures: Wild Hunt, had our largest sale ever, worked on We're All Going to Die Here and made a ton of progress writing and playtesting Age of Ambition! So let's look at each of these in more detail....

Age of Ambition Progress Report

Over the past several months the Age of Ambition playtest has come a long way. It's gone through numerous revisions based on playtester feedback and the game is shaping up nicely!...

Coming Soon: Age of Ambition Playtest

A month ago we officially announced Age of Ambition, the roleplaying game of forward-facing fantasy. Since then we've been hard at work writing and playtesting the game. In fact, we recently completed our sixth internal round of playtesting....

Announcing Age of Ambition!

Was our last update really in January? Wow! That's been a long time. Sorry for the radio silence!...

Playtesting Thoughts

Welcome to the latest post in our design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Victims & Shades

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: What's in a Name?

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Reintroduction

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Initiative & Action Economy

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

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2019
October (1), September (1), August (2), July (2), June (1), May (1), April (2), January (3)
2018
December (1), October (3), September (4), August (5), July (6), June (5), May (6), April (2), March (1), February (2), January (2)
2017
December (1), November (1), October (3), September (1), August (2), July (5), June (5), May (6), April (5), March (5), February (3), January (3)
2016
December (3), November (3), October (2), September (3), August (1), July (2), June (1), May (1), April (2), March (4), February (4), January (4)
2015
December (3), November (4), October (8), September (2), August (4), July (6), June (5), May (2), April (3), March (2), February (1), January (3)
2014
December (3), November (2), October (4), September (2), August (2), July (6), June (2), May (4), April (6), March (6), February (9), January (6)
2013
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2012
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2011
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2010
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2009
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2008
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2007
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