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Playtest Report: Shadows Over Sol #3

Progress on Shadows Over Sol continues at a breakneck pace. Reports from the second open playtest have been coming in, revisions have been made and we’re soon going to ramp up to get ready for the final round of playtesting. Most systems have reached a stable state in playtest, but the ship-to-ship combat system is going get a bit more attention and polish in this upcoming round....

Playtest Report: Shadows Over Sol #2

Progress on Shadows Over Sol is coming right along. In the last week the first draft of the game was finished, a few more revisions to the rules were made and the open beta of the game was updated to its second phase. This draft of the game stands at around 110,909 words, and the second playtest has already been downloaded quite a few times. This version of the playtest includes our new vehicles, engineering and hacking systems. Feedback from the first playtest was invaluable for improving the game. We hope the feedback keeps coming....

Virtual Tabletops

Virtual tabletop (VTT) applications are great. I remember playing some great campaigns over OpenRPG back in the day, and run a campaign over MapTools for a bit. That said, VTTs also have their limitations, especially when it comes to trying to emulate the in-person RPG experience....

Playtest Report: Shadows Over Sol

The initial closed beta test of Shadows Over Sol just came to an end, and our first open beta test is scheduled to begin in the next few days....

Thoughts on Dragonlance Fifth Age SAGA

I’m currently running a Dragonlance Fifth Age SAGA campaign as my weekly game, and it’s a system I haven’t ran since high school. Running it has brought back a lot of old memories, and playing it again, there are many aspects of the design that I find I really enjoy. At the same time, there are also aspects of the design that—looked at with my 2014 design sensibilities—I think could use work....

Walking Around Armed to the Teeth

Okay, so you’re working at the diner and the lunch rush has just come and gone. You’re tired, looking forward to a fifteen minute break, but still have a few tables to clean up. Just as you head to the first table in walks six burly guys armed to the teeth....

One-Shots

I’ve ran a lot of one-shots over the years. Some of them I still remember with great glee, but most of them have faded largely from memory. ...

RPG Taxonomy: Advancement

I think I’ve mentioned this before: One of the biggest difficulties in a group setting with talking RPG mechanics in the abstract that so many different terms mean so many different things to different people. There isn’t any standard RPG taxonomy. And that leads to all sorts of different miscommunications....

Crowdfunding Campaigns Part 3: Aftermath

The funding is over. The dust is finally settling. Hopefully you now have a fully funded project. If you do, you also now have a host of obligations to your backers and a limited budget to fulfill them in. Good luck! Here’s what you need to know....

Crowdfunding Campaigns Part 2: Running

Okay, so you have your plans all set, you have your product mostly done and you have a crowdfunding profile all written up. The next thing to do is run the crowdfunding campaign itself. Welcome to 30 days of work (assuming a standard run of 30 days for the campaign)....

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