Age of Ambition: The Lifepath

Age of Ambition: The Lifepath

By default, Age of Ambition uses a Lifepath system for character creation. This means it guides you through your character's life up until the point when the campaign begins, generating backstory, skills and traits along the way. In this way, every character begins with a complete backstory, plot hooks and linked NPCs.

In this post I want to take a look at the steps in the Lifepath process and how it helps generate characters.

If you're not familiar with Age of Ambition, you should know that it's coming to Kickstarter on January 21, 2020 and its blurb is below:

Age of Ambition is a fantasy roleplaying game set on a world rapidly leaving the traditional fantasy milieu behind. It's the game of forward-facing fantasy! Where the heroes help guide the world into a brave new era of promise or peril. So strap on your breastplate and pick up your pistol. There are discoveries to make, wrongs to right, tyrants to overthrow and new social orders to trial.

Lifepath Overview

You begin with 10 training boxes, each representing character growth. As you make your way through the Lifepath system, certain results will tell you to check off a box. Once your last box is checked off, skip to the Finishing Touches step.

We recommend that GMs sit the entire gaming group down and make characters together. This is great for bouncing ideas off each other and building a functional team.

Birth Fortune

The first step is to determine the circumstances surrounding your character’s birth. This is done by flipping a card on the Birth Fortune table.

Origin

Next, you will need to determine your character’s Origin. Pick an entry or flip a card on each of the People and Religion tables. Your choice of People will give you several traits. Then, flip a card on the Foundational Event table.

Coming of Age

From this point on your character is an adult. You may now give her a name, assign stats from an array, gain some equipment and select her first Ambition.

Career

It’s time for your character to try her hand at a Career. Each attempt at a Career represents a certain number of years of your character’s life. Pick a Career or flip for a random one.

Each career will consist of three tables: advancement, training and events. The Career step will be repeated multiple times, until you run out of Training Boxes to check off.

Finishing Touches

Skip to this step as soon as you check off your last (10th) Training Box on the Lifepath sheet. In it you will be directed to add up a few scores, pick your final Ambitions and create links to the other player characters.


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