Saga Machine Unified

Saga Machine, our in-house RPG system, has evolved significantly since its initial release. As we look to the future and consider the possibility of new editions of our games, we want to streamline and unify our mechanics.

Your feedback is critical in helping define the future of Saga Machine!

Learn More »

Saga Machine Unified: Winter Playtest Report

At this point it's been several months since the release of the Winter Playtest Packet and the Summer Playtest Packet is almost here. A lot of work has been done behind the scenes, so let's take a look at where things currently stand:

  • The myriad powers and fighting styles received mostly positive feedback. Expect a few tweaks, but the basic systems will remain mostly intact.
  • Various weapon properties, particularly for high-tech weapons, will be streamlined based on playtesting feedback.
  • The healing rules, as well, will be simplified and streamlined based on hard-won playtesting experience.
  • The Pulling Punches combat option is being revised to make it easier to subdue opponents.

We're looking forward to the summer packet's release. It is expected to be the final public playtesting packet, and will include lots of new GM-facing sub-systems and options, including: social conflicts, computing, a chase system, vehicular combat, environmental hazards, gambling, investigation, quick combat and more! Look for it in the coming weeks.

That's all for now. We look forward to your continued feedback!

Tab Creations on Patreon

Every three months, through our Patreon, we release an adventure or other short supplement for Against the Dark Yogi, Shadows Over Sol or Age of Ambition. Patrons get early access to these supplements, receive both a PDF and "at cost" print copy, and always get them for cheaper than retail price.

Learn More »