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The Prana System

In the cosmology of Against the Dark Yogi the world is filled with cosmic energy. This seeps into everything and everyone. When it is in a living being it is called prana--life energy. And this energy isn't static; it is constantly flowing in and out of all beings with every action and every breath....

Setting Sheet: Bhurloka

I'm now happy to present our second Setting Sheet: Bhurloka. Like our first Setting Sheet (Tansaar), it's a page--both front and back--detailing a particular setting in brief. We plan to release a number of setting sheets, all leading up to the release of our final product for the first generation of Saga Machine games: Nexus Endtime....

Good & Bad Karma

One of the new systems in Against the Dark Yogi is the karma system, which replaces the luck system found in other Saga Machine games. The idea of karma is a concept that is very common in Vedic spiritual thought, and one that should also be familiar to most of us here in the West....

Performance Anxiety

A while back I went through the list of skills from first-generation Saga Machine games and put some thought into what skills are more useful or less useful than the others. Out of this search the Performance skill jumped out as one that seems lacking....

The Role of Stances

The first generation of Saga Machine games have a system of stances in the core combat module rules. The stance system is basically a stance that a character can take in combat that modifies her actions and other mechanical elements in some way....

Onto the Dark Yogi

So far in the Development Blog we've talked a lot about the next generation of Saga Machine games in general and the direction we're planning to take things. What we haven't done is talk a lot about the next game we're working on Against the Dark Yogi. There's a reason for this. Although the game has been in development for some months, there hadn't yet been a playtest, and things were still in many ways up in the air....

First Quarter Tab Update 2013

2012 was a good year for The Tab Creations Collective. We progressed from 2011 which saw the release of the Saga Machine Companion, an update to our Saga Machine system, through an entire new year. It was also the 20th year of Tab's existence in some form. Not bad....

Saga Machine Development Site Live

If you've been following the Development Blog you know that we've been working on using a custom-programmed computerized system to keep track of automated references and cross-indexing in all new development for the next generation of Saga Machine games, starting with our upcoming game Against the Dark Yogi....

Nexus Endtime Logo Unveiled

Work on a variety of projects continues, but this time we have new logo ready to unveil. This is the logo to our upcoming apocalyptic Nexus Endtime setting, a setting that sees PCs as the survivors of ruined worlds, fighting to save the the many worlds from complete obliteration. You can see the logo below...

A New Take on Magnitude

One of the biggest hangups I've seen regularly during play with Saga Machine is determining magnitude (Mag)--particularly during combat where Mag is used frequently to determine the severity of outcomes. Because of this, in the next generation of Saga Machine games we're taking a very close took at Mag and how to streamline it....

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