TabBlog

TabBlog

Official news and updates from Tab Creations LLC.

Shadows Over Sol at Cannibal Halfling Gaming

Cannibal Halfling Gaming has recently reviewed Shadows Over Sol, including a full overview and a post with several ready-made characters. You can find their excellent blog at the links below:...

Tab Update: Fourth Quarter 2018

We may have been quiet on our blog recently, but behind the scenes - as usual - we've been quite busy!...

Shadows Over Sol: Contacts is released!

We are happy to announce the release of our latest Shadows Over Sol supplement! It is the eleventh supplement funded by our generous Patreon backers: Shadows Over Sol: Contacts. The blurb is below....

Playtesting Thoughts

Welcome to the latest post in our design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Victims & Shades

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: What's in a Name?

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Reintroduction

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Initiative & Action Economy

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Dime Adventures

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Age of Ambition: Examining the Base Mechanic

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

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