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Posts by Thorin Tabor

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Shadows Over Sol: Contacts is released!

We are happy to announce the release of our latest Shadows Over Sol scenario! It is the eleventh supplement funded by our generous Patreon backers: Shadows Over Sol: Contacts. The blurb is below....

Playtesting Thoughts

Welcome to the latest post in our design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Victims & Shades

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Shattered Dominion: What's in a Name?

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

We're All Going to Die Here: Reintroduction

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Shattered Dominion: Initiative & Action Economy

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Dime Adventures

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Shattered Dominion: Examining the Base Mechanic

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Design Retrospective: Shadows Over Sol

Welcome to the latest post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

Shattered Dominion: Design Goals

Welcome to the second post in our weekly design series, wherein I talk about the design of one of our upcoming games or review the design of one of our past games. The goal of these posts is to have a frank discussion on game design, both what works and what doesn't....

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2018
October (3), September (4), August (5), July (6), June (5), May (6), April (2), March (1), February (2), January (2)
2017
December (1), November (1), October (3), September (1), August (2), July (5), June (5), May (6), April (5), March (5), February (3), January (3)
2016
December (3), November (3), October (2), September (3), August (1), July (2), June (1), May (1), April (2), March (4), February (4), January (4)
2015
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2014
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2013
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2012
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2011
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2010
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2009
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2008
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2007
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