Tab Creations Forum

  • You are not logged in.

[RSS Feed][Playtest] Dime Adventures: Beta 1

Forum Index » Tab Games Forum » [Playtest] Dime Adventures: Beta 1

#1 August 03, 2016 11:38:32

Micah
Registered: 2013-08-28
Posts: 51
Reputation: +  3  -
Profile   Send e-mail  

[Playtest] Dime Adventures: Beta 1

Quick answer: the dice rules are less dramatic than the cards, but functional. There may need to be a slightly higher chance of critically failing which while “bad” also results in interesting events and moxie-refreshing. I think moxie works well with it. I agree with what what the others said. I don't mind things being a little more predictable.

Offline

#2 August 03, 2016 12:02:39

Kat_Davis
Registered: 2013-08-28
Posts: 28
Reputation: +  1  -
Profile   Send e-mail  

[Playtest] Dime Adventures: Beta 1

Also dodging is just kind of like statistically better because of the lack of adders to make your life sad.

Offline

Forum Index » Tab Games Forum » [Playtest] Dime Adventures: Beta 1

Board footer

Moderator control

Powered by DjangoBB

Lo-Fi Version