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#1 October 06, 2025 09:06:03

joenxxx24
Registered: 2025-10-06
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Rsorder I believe it has impacted it positively

To add on to the things Liam mentioned I believe that it's made us think more about the different groups of players we've designed for. It seems like a game that's about two decades old, it's natural to usually focus on our older players most of the time, due to the fact that they want more content with OSRS gold and we've identified that as a part of our player base. On the mobile side, we can anticipate to see a large number of new players. In fact, we witnessed this in the last year, when we ported the game from Steam at first.

So, we're trying develop more with a larger public in mind, and I'm sure that's changed our approach we take to development. We're determined to ensure that everything is accessible for everyone and make it easier to access, and doing more to bring more people onto board, and then let them play at the right speed.

One of the biggest drawbacks of RuneScape is perhaps the constant weekly content updates. Is this schedule set to change following the launch of RuneScape Mobile?

I believe it has impacted it positively. We've added over 1000 new features to the game throughout its time that's pretty amazing. This has given us the chance to build teams, for instance and bring in individuals with the right expertise to work on mobile, since mobile isn't our main field of knowledge. We've also significantly increased the speed with which we've released content over the past 18 months and that's going to keep growing beyond the launch on mobile, too.

Amazing, and speaking of the move to mobile, what were the most important modifications you've made with regard to your RuneTek 5 engine that powers the MMO in order to adapt the game to mobile devices?

In truth it was the time we launched the latest rendering software that it was modified to be more flexible in terms of the platforms it could run on. The other changes that we examined included how we handle download and caching of assets on our servers. This will result in more fluid experience during the beginning, since you've already downloaded the assets.

The gesture controls that are available in the game have also been a major feature. The use of gestures was unheard of in RuneScape before we began working on this, and the layers of API call-backs made it possible to implement gesture controls. The main goal was to move the code base that didn't contain Java and that could easily be moved between platforms.This has also inspired us to examine basics, such as what your character's appearance in game, and what do you look and feel like in games. With the influx of new players entering the game through mobile, we wanted the game to look as professional as is possible which is why we decided to begin new projects. We're simply sprucing up a few small textures and improving resolution, and all of this, which means that the whole game will appear much, much better and run more fluidly. The first impression players make will be crucial I believe.

In the context of gesture controls Do you think they'll put mobile players at an advantage against PC players? In the past, RuneScape had its own separate PVP game, DarkScape If elements similar to these were to return will mobile players be able to play the game more challenging? If so, how can you change your strategy to accommodate for this?

I don't think so because of how RuneScape combat is conducted, there won't be any major disadvantages in playing on mobile or desktop. I believe that the biggest advantage with cheap RS gold is due to the player's skill and knowledge of their settings and understanding the way their interfaces work. When it comes to fighting we've ensured that on mobiledevices, you have the ability to have access to a lot of action bars so you'll be able to be efficient not only in PVE or bosses, but also PVP too. The most important difference will be the skill of each players, I believe.

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