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Open Forum » What is custom logo embroidery and how can it benefit your brand? » June 29, 2025 16:22:51

smitheliana
Replies: 1

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Custom logo embroidery is the process of stitching your unique logo onto apparel like shirts, hats, or jackets using specialized embroidery machines. It enhances brand visibility, adds a professional touch, and offers long-lasting durability. Perfect for uniforms, promotions, or corporate gifts, custom logo embroidery helps businesses stand out with personalized, high-quality branding.

Open Forum » Why You Should Choose a Professional CV Maker in Dubai » June 28, 2025 16:50:40

ayzel
Replies: 1

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Dubai's job market is highly competitive, and having a strong, well-crafted CV is essential to make a lasting impression. A professional cv maker in dubai understands the specific requirements of recruiters in the UAE and can help you create a CV that highlights your strengths, skills, and experience effectively. They ensure your CV follows the correct format, uses industry-relevant keywords, and presents you as the ideal candidate for your desired role. With expert help, your CV can open doors to better job opportunities in Dubai and across the UAE.

Open Forum » What should I bring to the GRE test center? » June 26, 2025 07:38:33

When heading to the GRE test center, make sure to bring a valid photo ID that matches the name on your registration, your confirmation email or ETS admission ticket, and any necessary personal items like prescription glasses. Leave phones, watches, and study materials at home or in a locker, as they’re not allowed in the testing room. Arrive early to allow time for check-in and security procedures. Staying calm and well-prepared is key to doing well. While some may look for shortcuts like finding someone to take my gre exam for me, success truly comes from your own effort and focus.

Open Forum » Common Mistakes in CIPD Assignments and How to Avoid Them » June 25, 2025 10:24:10

Writing a CIPD assignment is like walking on burning coals. These students often forget to understand the assignment topic and therefore struggle in writing. Also, research plays a great role in writing a CIPD assignment so if that’s weak or inaccurate, then the quality will be compromised. Insufificent research or failure to proofread are also two important causes. Hence, to avoid them, a professional CIPD assignment writing service suggests to carefully read and understand the assignment brief. In addition, students must also conduct strong research and structure the assignment logically. Lastly, citing sources and proofreading it well also helps in submitting a top-quality CIPD assignment.

Open Forum » Are there student discounts or offers available for assignment help in Manchester? » June 23, 2025 07:49:26

Yes many Assignment Writing Service in Manchester providers offer exclusive student discounts and promotional offers to ease your budget. You’ll often find deals like first-order discounts, bulk assignment packages, or seasonal sales timed around term breaks and exam periods. Some even offer referral bonuses or loyalty programs for repeat users. Always check for promo codes or student-specific pricing before placing an order. Taking advantage of these offers can help you get academic support without overspending.

Open Forum » Timeless Sophistication: Real Suede Jacket » June 16, 2025 11:27:29

john
Replies: 1

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Step into refined style with our Real Suede Jacket, expertly crafted from premium genuine suede for a luxuriously soft feel and a polished look. With its classic cut, rich texture, and clean lines, this jacket adds a touch of effortless elegance to any outfit. Whether you're dressing up for a night out or keeping it casual, it delivers versatile style that stands the test of time.

Designed with comfort and durability in mind, the Real Suede Jacket features a smooth inner lining, sturdy stitching, and functional pockets—making it as practical as it is fashionable. Its natural warmth and breathable material make it ideal for transitional weather, offering year-round wearability with elevated appeal.

Open Forum » Rugged and Refined – Yellowstone Men’s Jackets » June 16, 2025 11:25:34

john
Replies: 1

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The Yellowstone men’s jackets capture the essence of the American West with bold designs, durable fabrics, and a no-frills approach to style. Inspired by iconic characters like John Dutton and Rip Wheeler, these jackets are built for performance, whether you're out on the ranch or in the city. Constructed from heavyweight canvas, leather, and wool, they combine functionality with a strong, masculine look. Earthy tones, clean lines, and practical features like deep pockets and warm linings make them a staple for anyone who values strength and tradition in their wardrobe.

What sets Yellowstone men’s jackets apart is their ability to balance heritage with everyday wearability. These pieces aren’t just for show—they’re made to be worn and worked in. From Rip’s tough black outerwear to John Dutton’s classic ranch coat, each jacket reflects a sense of grit, purpose, and timeless Western character. Whether you're a fan of the series or simply love durable, stylish outerwear, these jackets deliver an unmistakable frontier attitude.

Open Forum » Kendrick Lamar’s Gloria Leather Jacket: A Super Bowl LIX Style Statement » June 16, 2025 11:08:36

john
Replies: 1

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Super Bowl LIX Kendrick Lamar Gloria Leather Jacket halftime performance wasn’t just a musical highlight—it was a fashion moment anchored by his iconic Gloria leather jacket. Designed by Martine Rose, the jacket featured a varsity silhouette in black leather, emblazoned with “GLORIA” across the chest—a reference to the final track from his 2024 album GNX. Red, white, and blue paneling added a retro athletic flair, while patches like “G.National” and “I Deserve It All” gave the piece a layered meaning rooted in self-expression, resilience, and artistry.

On the back, the jacket carried the pgLang logo, connecting Kendrick’s performance to his broader creative movement. Styled with flared jeans, a backward cap adorned with a diamond pin, and his signature “a” chain, the look was both nostalgic and forward-thinking. The Gloria leather jacket became more than just a stylish outfit—it was a visual statement of Kendrick’s identity, influence, and lyrical power, cementing its place as one of the most memorable fashion moments in Super Bowl halftime history.

Tab Games Forum » Next-Gen Gaming Solutions: Comprehensive Mobile Game Development Services » June 16, 2025 09:28:34

kekesi
Replies: 1

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Unlock unparalleled player retention and strategic growth with our mobile game development services, focusing on data-driven design and metaverse readiness for 2025 and beyond. We utilize advanced analytics and predictive modeling to create highly personalized, scalable, and cross-platform games designed to thrive in interconnected digital ecosystems. From hyper-casual to AAA mobile titles, we architect future-proof game experiences that resonate with millions and adapt to the ever-changing gaming frontier, all delivered with a forward-thinking approach from Karachi.

Open Forum » Cenforce Tablet Online | 15 % OFF | Free shipping | USA » June 12, 2025 10:31:40

rubyalice
Replies: 1

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Tab Games Forum » Shraunerj » June 11, 2025 15:43:19

Shraunerj
Replies: 1

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Tab Games Forum » Shraunerj » June 10, 2025 07:37:28

Shraunerj
Replies: 1

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Tab Games Forum » New Saga Machine Subreddit » November 10, 2021 17:39:13

beholdsa
Replies: 1

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There's a new Reddit community that has been created for discussing the Saga Machine roleplaying games (Age of Ambition, Shadows Over Sol, Against the Dark Yogi, Dime Adventures) or other Tab Creations games.

Check it out and join today!

https://www.reddit.com/r/sagamachine/

Tab Games Forum » Ganjifa Reincarnated » October 14, 2021 17:43:16

Hey all, Tab Creations just launched it's latest project on Kickstarter for a new printing of our sold out Ganjifa. Check it out!

https://www.kickstarter.com/projects/tabcreations/ganjifa-traditional-indian-playing-cards-reincarnated

Tab Games Forum » Jovian Whispers » May 03, 2021 14:43:38

I am pretty excited about our upcoming kickstarter. I will be the first time any of my own actual writing will be part of one of our kickstarted projects. (so it is only one side trek, but you have to start somewhere!)

https://www.kickstarter.com/projects/tabcreations/jovian-whispers-dark-science-fiction-roleplaying

Open Forum » Genghis Khan Conquers the Moon! » December 12, 2017 04:46:20

beholdsa
Replies: 1

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Today in Inspirational Media for Dime Adventures, we present: Genghis Khan Conquers the Moon!

https://youtu.be/p8W9tObWc3o

Tab Games Forum » [TabBlog] Dime Adventures Open Beta 3 » November 20, 2016 14:42:04

beholdsa
Replies: 1

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A new blog post is available here.

Contents Below:



Today have again updated the open playtest of&nbsp;Dime Adventures, our upcoming pulp alternate history roleplaying game! This will be the final open beta test of the game before its January Kickstarter.&nbsp;Anyone can sign up for the open beta today, and download a fully-playable draft of the game rules! Just&nbsp;enter your email into the signup form here!

Want to know more about&nbsp;Dime Adventures? Here&#39;s the blurb:


Pulp Tales of an Alternate Earth!

The year is 1904, but in a world that never was!

Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.

The world is ripe for adventure!

Dime Adventures&nbsp;is a pulp alternate history role-playing game using the Saga Machine system.

Tab Games Forum » [TabBlog] Dime Adventures Open Beta 2 » September 06, 2016 15:45:13

beholdsa
Replies: 1

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A new blog post is available here.

Contents Below:

We have updated the open playtest of&nbsp;Dime Adventures, our upcoming pulp alternate history roleplaying game! Anyone can sign up for the open beta today, and download a fully-playable draft of the game rules! Just&nbsp;enter your email into the signup form here!

Want to know more about&nbsp;Dime Adventures? Here&#39;s the blurb:

Pulp Tales of an Alternate Earth!

The year is 1904, but in a world that never was!

Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers, while strange new sciences promise to change the world. The dead rise from the grave. All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.

The world is ripe for adventure!

Dime Adventures&nbsp;is a pulp alternate history role-playing game using the Saga Machine system.

Tab Games Forum » [TabBlog] Against the Dark Yogi: The Amitra Gemstone is released! » April 27, 2016 14:18:47

beholdsa
Replies: 1

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A new blog post is available here.

Contents Below:

Today we are happy to announce the release of Against the Dark Yogi: The Amitra Gemstone! This is the first adventure release for Against the Dark Yogi: Mythic India Roleplaying. It is also the first adventure funded by the Tab Creations Patreon project!


The village of Wershi has long been known for its legendary good luck. Tucked high up in the Fondhya Mountains, the village has resisted both famine and invasion. But now disaster has struck! The village has been poisoned, and it up to the heroes to ferret out the sinister figure who seeks to claim the secret of the village as his own.

Against the Dark Yogi: The Amitra Gemstone is an adventure supplement for Against the Dark Yogi. It features an epic tale that will send the heroes out on a mission of mercy. In the process they will be pitted against a powerful brahmarakshasa and uncover an ancient secret!

Open Forum » [Development Blog] Combat System Design » April 14, 2016 13:45:43

beholdsa
Replies: 1

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A new blog post is available here.

Contents Below:

I've been thinking quite a bit recently about RPG combat system design. After all, combat systems are a major emphasis in many (if not most ) RPGs.


Combat system design is a fun/time optimization problem.


These days I think about combat system design as a fun/time optimization problem. That is, ideally you want to maximize the amount of fun you get out of the combat system per unit of time spent. Obviously, how much fun you get out of something is quite subjective, and how much time you want the combat system to take up is going to vary with the design goals of the game, but I still think this is a useful optimization metric to keep in mind when considering potential rules for a combat system. Here are a few ways this can be applied:


If a rule in combat takes time to resolve, but doesn't add to the system's fun in some way, it's probably a bad rule. Example: If scoring a critical hit means rolling on a critical hit table, but most of the results are some variation of ‘add a few bonus points to damage,’ it might be better skip the table entirely and go right to adding a few points to damage. Alternatively, the table might be made interesting enough to justify the time it adds to combat.
If combat isn't an emphasis in your game, it's okay if the combat system isn't all that exciting, so long as it's super-quick to resolve. Example: If I'm running a game based after telenovelas, it's okay not to have an in-depth system for combat maneuvers, ambushes, suppression fire, etc. So if two rival suitors pull guns on each other after a shocking realization, it's fine if the combat system is just ‘make an opposed guns roll.’ The combat itself doesn't have to be all that interesting - just quick - so that the game moves on to the interesting parts.
Even if combat is a major part of the game, it's good to have a way for uninteresting combats to resolve quickly. Example: If a two-bit thug points a gun at Batman, this isn't an interesting fight, even if combat is a major focus in supers games. The GM shouldn't have to break out minis, initiative rules, counting hexes/squares, etc. Batman should just knock the gun away and take the thug out! A good GM will recognize this and run the situation accordingly, but it's amazing the number of games that recognize this situation in their rules as written.


Another important realization about combat systems is to recognize that they are basically a just mechanism to resolve a particular type of scene in the game - specifically, combat scenes. Ideally, every action made in combat should contribute to progressing the resolution of the scene, or to making the resolution interesting in some way.


A Combat system is a mechanism to resolve combat scenes. Every action should move the scene towards resolution.


This is an important realization because in many traditional combat systems, a large number of actions don't significantly contribute to the scene's resolution. The quintessential example of this is attacking and missing in combat. When this happens no real progress has been made by either side to resolve the situation, the stakes have not been raised and usually the outcome of that attack isn't particularly interesting.

In our Saga Machine games, this is the primary reason that, defensive reactions aside, the math is heavily stacked in favor of attacks hitting. Attacks that connect progress the game state by reducing the defender's health, and bring the scene closer to resolving. Furthermore, most of the time that attacks miss, it's because the defender took a defensive reaction. Since those always have a cost in AP/prana, the game state is progressed in a different way, with the defender having fewer AP/prana resources.


A combat system is a cycle, within which are smaller cycles. Each cycle has its own resources and its own pacing.


That leads me to the final, insight that I want to bring up in this post: The vast majority of combat systems consist of some sort of cycle within cycles. These are repeated over and over again until the scene resolves. In fact, roleplaying game sessions themselves are a sort of cycle within which the the smaller combat system cycles are placed.

The most obvious example of this is the traditional combat round: everyone gets a turn, takes action(s) and then that process repeats. Each round is one cycle. Within that, each turn is its own mini-cycle. In Against the Dark Yogi, for example, that would be: take an action, resolve it, repeat until out of prana or until an action requiring a flip is played.

Each kind of cycle has its own pacing and its own resources. For example, in many combat systems, an important resource for combat overall is HP. As the combat progresses, HP is lost, moving the game state forward towards the resolution of the scene. Within a combat round, an important resource is actions. Each character gets some number of actions and then uses those to affect the state of the game.

Ideally, every cycle should offer the opportunity to do something fun that progresses the game state. For example, on her turn, a player wants to be able to do something interesting that helps out her side in the combat. One reason why stun/shaken mechanics are disliked in some parts of the RPG community is because they frequently are implemented in a way that denies players the ability to do this. Similarly, healing mechanics can be controversial because they can be seen as reversing the progress of the game state, giving the sense that state is just ‘treading water’ rather than bringing about a resolution one way or the other.

To sum up my post: Visualize combat systems as this interlocking set of cycles. Each cycle you want to squeeze out as much fun as you can in a timely manner. And every time you do this, you should be moving the game forward, towards the resolution of the combat scene.

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