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There following changes have been confirmed going forward after the Beta 1 rules.
  • Demolition Charge has been given the pierce property
  • Values to Suits table now appears in character creation after Subcultures step
  • Clarification added regarding purchase options and character creation
  • Bolstered stat bonuses from Athlete, Celebrity and Genius genelines
  • Changed formulae for Edge and Wound threshold.
  • Added starting package of gear to character creation
  • Added more example skill experiences to skill descriptions
  • Dodges must now be declared before the attacker plays a card.
  • More explicit notes on ammunition added.
  • Changed terminology of playing a card from “a Stat/skill-TN action” to “a Stat/skill-TN flip.” This helps disambiguate “action” as in play a card and resolve the action mechanic from “action” as in a mechanical unit of action performed in combat.
  • Language skill rolled into Lib-Arts, languages slots now determined by Lib-Arts skill
  • Culture and carouse skills combined into Socialize, culture slots now determined by Socialize skill
  • Drive and Pilot skills combined into Vehicles skill
  • Animals and Survival skills combined into Naturalist skill
  • Broker skill rolled into Bureaucrat
  • Skills range 1 - 5 instead of 1 - 10. Skill flips are always 1/2 Stat + Skill. Only stats values have associated suits, and you simply use the suit associated with the stat. Defaulting to a related skill means you simply use that skill in place of your 1/2 stat. Face cards are worth the usual 1/2 stat + skill bonus.
  • Subculture skill experiences heavily revised to match new skill list and scale
  • Numerous changes to the phases of the combat system, and resulting changes with actions and AP costs.
  • Unavoidable Hit critical effect replaced with Dazing Hit effect
  • Full Hazards section added
  • Full rules for Maladies added
  • New Engineering subsystem added
  • Full rules for Computing, Hacking, Encryption and Simspaces added
  • Cover now subtracts from chances of being hit in Suppressive Fire
  • Added option to choke grappling target unconscious
  • Dying gasps changed to not increase Bleeding consequence from wounds caused by Bleeding itself
  • Wound, Stun, Fear and Dazed consequences revised.
  • Vehicles system added to rules.
  • Numerous revisions to gear prices
  • Refocus reaction added to concentrate actions.
  • Calculation of Defense score has changed
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Updated list of changes.
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More changes added to the list.
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Added more changes.
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Updated list again.
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Another series of changes added.
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More updates!
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Yet another set of changes.
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Phase 2 of the playtest will likely be released by the end of January.
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